Wetwork

Gametypes Supported:

FFA, LMS, TDM, TS, FTL, CAH, CTF, Bomb, FT, GunGame

Number Of Players:

Single: 18, Team: 32 (16/team)

Latest live Version: ut4_wetwork_a3

This one was inspired by the Quake 3 map, q3dm12. I always loved the doors that open to a platform above the pool, and the pool having a tunnel you access from the bottom of the center of the pool. I took that basic idea, and and built from it.

Wetwork is a play on words, of course. The two "Pool Rooms", one far SOuth, one far North, each centered, each with a flag on a slippery/icy walkway over the pool in that room. Hallways run around the entire outer perimeter, with stairs or "fast ladders" providing for elevation changes. For CTF and CAH, the spawns are in rooms on the lowest level, center, and close to the center of the map. Each spawn room has 4 doors; two open to the center, and then one to the East and West Water Tunnel Access Rooms for their color. The spawn rooms do not have Mr Sentries, since I use invisible one way barriers to prevent entering the spawn rooms from the outside. Additionally, the spawn rooms contain a No Drop, in case someone (un)intentionally tosses a flag past a door.

The center room is divided by a wall, with a set of double doors on the left and right. The rooms contain an Access Tunnel to the Water Tunnels below. Between the two Access Pipes is a raised bit in the pipe, allowing one to swim up and grab some air. The center pipe runs between the two Pool Rooms. Between the four corner Water Tunnel Access Rooms and the center rooms there are hallways running from North to South, utilizing Fast Ladders and stairs to account for elevation changes.

All in all, it is a decently fast playing map!

Wetwork shot 1 Wetwork shot 2 Wetwork shot 3 Wetwork shot 4 Wetwork shot 5