Paranoiarena
Latest live Version: ut4_paranoiarena_a7
The Quake 3 engine has been used for lots of games, including the Star Trek Voyager game "Elite Force". One of the maps created for that game, q3ctfvoy, is yet another favorite of FSK405. And that was the inspiration for this map! Yes, once again I am using octagons. This time not only for the flag buildings, but for nearly every other bit, from the teleport alcoves, to the towers that affix to the corners of each team's building. A main level and lower level provide the primary area, with additional floors in each base, and with smaller, open towers providing two to three floors of matching elevations. This is typically a VERY fast playing map, despite the size. I almost went with a smaller size, but the first playtest was so successful, I left it as is. That first playtest also demonstrated the need for some protected spawns, once again. I did nto want the spawns to take away from the speed, so I provided a cool option for each spawn to allow for fast play: spawn, and step backward, and get propelled forward. STand still, and you can be shot or stabbed by someone who gets close enough, and nades will do some minor damage as well. So, spawns are not fully protective, merely a nice bit of a spawn camping counter, with the propulsion option to allow another counter to the person opting to spawn camp.
As mentioned on the page for my map "Paranoia", this map also left early playtesters with a nice feeling of paranoia, since nearly every spot on this map requires one to employ a full 360degrees of awareness lest you relax for that split second and wake up dead. Since I created as an arena style map, and the "a" in arena is the last letter of paranoia... well... it just fit.