DTC Tribute
Gametypes Supported:
FFA, LMS, TDM, TS, FTL, CAH, CTF, Bomb, FT, GunGameNumber Of Players:
Single: 18, Team: 32 (16/team)Latest live Version: ut4_dtctribute_a5
Update, ver _a5: Redid structural brushes and hints, hopefully have FPS as good as it can get, but someone who actually knows what they are doing would definitely do better. Redid the lower section; textures, lift lower, lift is no damage ever, textures, and lighting revised. Spawns- lighting redone, spawn doors revised so no more getting shirt caught. Bridges- glass instead of screen, which never made sense. Lots of little refinements and fixes. And... Lighting redone for ENTIRE map! Yes, it is a little darker overall, but so many jack their gamma up. I test with an r_gamma = "1.5". I playw ith r_gamma = "1.5", except for older maps that need 2.0-2.5. Enjoy!
DTC has been a favorite of FSK405 for eons, but it has one fatal flaw: The middle area is missing a No Drop, so any flag dropped in there remains at the bottom. Since the original mapper could not be found to ask to fix, or for permission to fix, I decided to simply guesstimate some of the basic sections, and then I took a decent amount of liberty, and what you have is.. okay? I hope.
The lower middle section has an elevator. Either side of the elevator chassis at top and bottom you will find call buttons for the elevator. Just because the elevator only stops at the bottom and top floors does not preclude you from simply hopping off at ground floor. The windows in the basement are tall enough to allow a crouch entry/exit. Tip: Run down the stairs from bridge, little hop, and crouch slide through the window. Hitting the elevator while it is in the basement provides a sweet getaway if you are being chased.
Once again, "fast ladders" in all four places; to/from basement from main areas, and also to access the lofts above erach spawn area. The enclosed spawn areas are for CTF and CAH gametypes only, and the doors can be a fun tactical advantage. Beware snipers from your left when exiting. As usual, all spawns are protected with "no drops", and there are NO Mr Sentries! Instead, as with any of my maps with spawn enclosures, the spawn doors are one-way, with an invisible barrier that allows exit, but no re-entry. Dropping into the basement from the main areas are safe landings, as indicated by the "warning cement" you see on the floors of both areas. The rest of the map incurs regular fall damage for falls, jumps, or walk-offs from too high.
TDM, TS, FTL, and Bomb modes are afforded two (2) sets of spawn locations per team. CAH affords seven (7) flags maximum, providing for an absolute win for any round where all flags are held. If bomb, CAH flag, or spawn locations are found to not work well, please let me know.
Easter Egg: You are a star... make some people hate you, others will dance with you. Enjoy!