The Abridged Version
Gametypes Supported:
FFA, LMS, CTF, GunGameNumber Of Players:
Single: 13, Team: 28 (14/team)Latest live Version: ut4_abridged_a4
Notes: I will be adding more spawns, as well as adding all other game modes. With version _a4, I moved the spawn exit doors, and redesigned the enclosed spawn areas. Camping the spawn exits was too easy prior. And the enclosed spawn areas were a bit convoluted. The new enclosed spawn areas allow for faster deployment, the teleport is more obvious and more accesible (IMO), and it is no longer possible to fall to your death in the enclosed spawn areas, despite my grinning sadistic side absolutely LOVING that one could die within seconds of spawning if not careful. Awww, ooops. Dumbass...
The idea for this one just popped into my head in May 2018. I suppose it is a bit obvious that I love maps where players can fall off, get kicked off, blown off... or into lava, slime, ooze, etc. This one is simple, and similar to the basic idea with CrapChute: Cross between sides (Blue-Red) on top and bottom "floors" only. Abridged has three (3) "levels", with flags on the middle level on opposite sides of the map. Spawns have Lower and Mid doors, as well as a teleport to exit opposite (East or West) to the side the doors are on. Fast moving, but watch your step.
Note: As with all of my maps that have some/all no damage textures, the Quake 3 engine presents issues with brush joints at times. In player language, that means that sometimes a player might land on a spot where terrain or objects or whatever connect, and form an angle; these joints can sometimes cause damage, no matter what the directive is in the code. While I try to use as many little workarounds to compensate... and there are many I have devised and/or borrowed... none are 100%. With this map, EVERY texture should be no damage.




